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Frame-to-Frame Coherent Halftoning in Image Space

title Frame-to-Frame Coherent Halftoning in Image Space
creator Eißele, Mike
Weiskopf, Daniel
Ertl, Thomas
date 2004-06
language eng
identifier  http://www.informatik.uni-stuttgart.de/cgi-bin/NCSTRL/NCSTRL_view.pl?id=INPROC-2004-17&engl=1
description We present an interactive technique for generating halftoning animations in image space. We specically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the screening patterns in a frame-to-frame coherent manner according to the velocity of each fragment on the image plane. We show how the algorithm is mapped to programmable graphics hardware to achieve interactive frame rates. Our approach can be used for any screening-based halftoning technique, and therefore different non-photorealistic image-space rendering styles, including dithering, screening, stippling, and hatching, can be utilized to generate real-time frame-to-frame coherent animations.
publisher University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems)
Bournemouth, United Kingdom: IEEE Computer Society Press
type Text
Article in Proceedings
source In: Tagungsband: Proceedings of Theory and Practice of Computer Graphics '04, pp. 1-1
contributor Institut für Visualisierung und Interaktive Systeme
subject Picture/Image Generation (CR I.3.3)
Three-Dimensional Graphics and Realism (CR I.3.7)
Halftoning
Animation
GPU